FinalProject

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My name is Simonnett Rosenberg and I study Architecture in The Universidad Simón Bolívar de Venezuela. This period we got the chance to study different things that affect our perception of structure, such as: texture, light, color, rhythm, space, scale, vertical and horizontal circulation. So my objective in this final project is more of a chance to get to show what I've learned using as support images from structure of magnificent places in Second life, ilustrating these movements that we find every day.

In the next picture we wil observe the influence of color, on a given structure. We'll be able to see that color is not a predominant factor because of the night set view, but.. Color blue tranquilizes every feeling or thought a person may have. Because by representing water it applies its soothing effect.

In the next picture we can notice how scale is clear in this image because of the size of the tower next to the main construction. There is also the texture of this building. We may see how there are parts that are projected and how the texture creates a type of relief that is visible from distance. And if we look at it from here we can notice the scale also, because in Sl the person is flying so it gives us a sense of greatness.

The next image is a clear example of how light can make a structure look bigger and clearer.

Having space betwen columns and a semi opened sealing allows the light to enter more easily. We can also observe the rythm of the constructure by the repetitive columns we can see.

In the next image we can clearly observe the horizontal and vertical circulation.

Corridors are notorious examples of horizontal circulation and the walls are exactly the same but of vertical circulation.

Although SL is a fine way to experience places like Rome or Greece that may not be aprochable for a person, but it needs to be accurate to reality even if it's a virtual program, that would be the right way to use SL. In SL this concepts are conceived differently, it's not so easy to determine texture or rhythm for example or the effect light gives to a structure because none of it is natual, it's all make believe.